![]() However, if you use #showtooltip Earth Shock at the start of the macro, instead, mousing over your macro will display Earth Shock's tooltip. For instance, if you set up a macro to stop casting and instantly cast Earth Shock on the target, it will just say Interrupt or whatever you named it as. When you create a macro, the standard tooltip will default to whatever you name your macro. Currently playing WoW Classic and challenging Azeroth again from the beginning, in Gehennas EU Horde. Woah is a World of Warcraft veteran, having played since Vanilla, all the way until the current expansion, on multiple characters, guilds, servers and classes. ![]() Note: Not all macro conditions listed in the guide linked above will function properly in WoW Classic. WOW CLASS SHAMAN MACROS FULLTo close the window, click "Exit", or just press Escape.įor more information on creating macros, including full lists of conditionals, modifiers, and other command customizations you can use, check out our full Macros guide.Click the "Save" button, and drag your macro icon onto your bars, which will allow it to be used just like any other spell from your spellbook. ![]() If copying ours below, you can simply copy/paste the text in. Select your new macro and use the text editor below to tell it what to do.Choose a Name and an Icon so you can easily recognize your macro, then click "Okay.".Then click the "New" button on the macro window. Choose between the General and Character-specific macro tabs.To open the in-game Macro interface, type "/macro" or "/m". WOW CLASS SHAMAN MACROS HOW TOWhile the amount of options can be complex, making them is easy, so in this section we'll go over how to set them up yourself. Macros are simple, in-game tools which allow you to sequence spells together, create custom names and icons, cast different abilities depending on whether the target is friendly or hostile, define targeting conditions, and much, much more. You can also use mouseover macros to cast a spell on certain units without having to target them first. Why exactly do you need macros? Binding certain abilities/actions together will allow you to use fewer buttons or be able to perform important actions faster. If you are interested in more in-depth Shaman guides for, make sure to browse the Navigation Bar below, and our list of Related Guides just beneath the Table of Contents. Our Shaman guides are always updated with the latest information from in-game experience, theorycrafting, and logs make sure to check our changelog to this page, by clicking on View Changelog at the top of the page. Whether you're looking for specialized DPS Shaman macros to help you gain a competitive edge, or creating a custom user interface to expand your view of the game world, this page will help get you started with some of the most popular choices within the Shaman community. In this guide, we will go over everything you need to know about Macros for your Shaman, explain how to make your own, and cover some of the best for both hardcore and general players alike. ![]() If no mouseover, it'll cast on your target.Welcome to Wowhead's DPS Shaman Classic Macro Guide, updated for. Prior Healing Wave to be cast on friendly target that you have your mouse over. run if string.find(GetInventoryItemLink("player",16), "NameOfWeapon") then CastSpellByName("WeaponImbueSpellName") end Macro needs to be updated with specific weapon name to work. This macro will switch from for example 1h + shield to a 2h on first click and buff the weapon with a weapon imbue on second click. Weapon swap + weapon imbue (Thanks to LYQ for this macro) script if (IsAltKeyDown())then CastSpellByName("TOTEM NAME FOR SHIFT+ALT") else CastSpellByName("TOTEM NAME FOR SHIFT") end This macro allows for a second totem to be attached to the same key, while ALT is being hold down aswell. I got my four primary totems keybinded to Shift+1,2,3,4. script if not buffed("Lightning Shield") then CastSpellByName("Lightning Shield") end The SuperMacro addon might be needed for a few of these macrosĬhecks if you have the Lightning Shield buff. ![]()
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![]() ![]() But every occupied settlement is a monolith that doesn’t get constructed. There, they can spread Chaos corruption, generate a modest income and recruit new units closer to the front. Outside of their homeland they can occupy coastal cities and capitals, turning them into outposts. They can, and probably should, occupy conquered settlements. And not just in regards to picking a deity, but in the fate of settlements as well. The Nosca campaign, then, is laden with crossroads. ![]() These patron gods offer up several bonuses and sometimes special characters, and once enough favour has been won, a war is triggered with the other two jealous deities and their champions. Honouring one pisses off the others, but it has to be done. After a successful siege, on top of sacking or occupying the city, they may also erect monoliths to their dark gods - a twist on the raze option - to win their favour. Unlike the Chaos Warriors, who just want to watch the world burn, Norscans conquer with purpose. It’s not a perfect solution to Warhammer’s typically dull diplomacy, but it’s definitely more reactive and, more importantly, clearly tied to things you're doing on the campaign and in battles. Diplomacy at the end of a sword is the Norscan way. The Norscan tribes respect strength, and if their leader has been defeated in battle, they’ll usually agree to join a confederation. While diplomacy is an option, assimilation is best achieved by fighting their leaders and winning. Initially, though, they must contend with the other northern tribes by conquering or assimilating them. Though harbours, mines and other buildings can be erected in some settlements, their main source of income is raiding foreign lands and sacking foreign settlements with relentless forward momentum. The business of running an empire and new types of quests don't get in the way of what the Norscans do best, however: looting and pillaging. They’ve got the same pace and ferocity, but they’re a richer army, with empire management wrinkles and a new quest system fattening up the campaign. Somewhere between squashing Dwarves with my enraged mammoths and burning down the Bretonnian capital in the name of my dark god, I realised that the Norscans contain most of what I felt was missing from the Chaos Warriors, Warhammer’s first DLC faction. They’re aggressive, experimental and blessed with an exotic and intimidating roster of warriors and monsters. These mammoth-loving Viking analogues, despite being a minor faction that don’t quite have the star power of the Orcs or Empire, manage to encapsulate and then build on all that's great about Creative Assembly’s post-release armies. From the unpleasantly chilly northern edge of Total War: Warhammer’s Old World comes its final DLC faction: Norsca. ![]() |
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